Ultimate Chicken Horse (UCH) is a 4-player party game that Stumpt plays weekly on their channel. The series is updated every Sunday. The original episode aired on May 2, 2015, where Stumpt was given a beta version of the game. The has since been released on Steam March 4, 2016. The developer, Clever Endeavour Games is known to watch the series. Developer Kyler Kelly specifically has commented on the many episodes. In this series, all the player characters are animals. Ash plays as the horse, Price plays as the sheep (with a couple episodes playing as the chameleon), Rik plays as the raccoon, and Jas is the chicken.

How to playEdit

  1. At the beginning of each episode of UCH, somebody turns on the "party mode" button. This changes the game from everybody having an individual turn, to everyone taking their turn at the same time.
  2. Everybody collectively decides what stage to play. The options are farm, rooftops, waterfall, windmill, old house, iceberg, pyramid, dance party, and metal plant.
  3. At the start of every game and turn, a box appears with a multitude of random assorted items (which items appear and which don't can be chosen in the main hub).

Types of ItemsEdit

  • platforms (hay bales, planks, boxes, etc.) These are basic bits of ground of which work exactly like ground, but can be destroyed with bomb types. (see below) Hazards like Ice, Honey, and Barb Wire can only be placed on ground or platforms. Platforms also count as area that counts as a surface, such as the top of a puck shooter, or the pot of the flower traps.
  • bomb types allows you to blow up everything that touches a(n) area surrounding the bomb, and the bomb itself must be placed in an open area. Comes in three forms: Dynamite [only block placed on, or 1x1], Bomb [3x3], and Missile. [4x4]
  • honey The only group with one object, if placed on an object side, and the object moves, then so does any blocks connected with Honey. Note that the Honey has to be placed arrow down on the object that is moving. Also slows a animal to about a quarter of their speed and lowers jump to the point where they cannot jump over a single block if their gaming career depended on it. This makes it effective for a hockey, flower, or saw rail trap.
  • moving things (springs, propellers, conveyor belts, door machine, etc.) These are used commonly with the honey trap, just because I see it as a trap, in order to make a few strange creations. An example would be a course I found of honey and moving object mixes <CODE BTY7-1FMH>. In text, placing honey on a conveyor (a non-rotatable block that instead changes convey direction when rotated) and a crossbow on the same honey would equal the crossbow sliding long the conveyor and shooting at curves, straight areas, and odd angles alike. The propeller is similar, but can be rotated and shoves people or carries them on the flat side (also hazardous if flat side is facing down, jus- Oh dear, I hope horse wanted his face to be a pancake, oh my.) and the propelled side is also a hazard outright. Become finely minced farm animal, you will. The door is a platform for the most part, but every 1-2 second interval, the door part will open. This can be very bad if you are standing on a door above barbed wire when it opens, because the door part becomes the equivalent of open air until the interval closes the door.
  • hazards (flaming tennis balls, hockey pucks, flower, etc.) Do I really need to expain? Er, explain? Fine. Be stubborn like that. Let me list this one out for you, okay?
    • ICE is a hazard, yet a blessing. This allows the extra speed you built up keep going, making this useful for going under one grid gaps. Just dash and crouch upon reaching the ice and voila! You're in! Also useful if you want someone to be helpless when they slide face first into those spiked balls of yours (Quit your snickering. I mean it!) Another hazard. Heh. Heheheheh.
    • BARBED WIRE is one of the least, yet most lethal trap ever. It does not need honey to stick to a surface or travel, because it always has it built in!
  • shooty (hockey puck, tennis ball machine, crossbow)
  • sciency stuff (teleporter, black hole)
  • And the lone coin. So precious, yet rejected... Poor guy... *sniffle for him, will you?*

How to play (cont.)Edit

4. After placing the item they choose, they play to see if they can reach the flag at the end of the map. They get points in a number of ways based on what they did, but no points are given if nobody or everybody (only coin points are given when everyone makes it) gets to the flag. After each round, a paper appears; it is segmented into 5 parts with vertical lines, with the players at the left and a line at the right with the word "Win" above it. For every amount of points you get, a bar next to the player extends towards the right, with segments differing in color and length depending on how you gained the points. In order to win, a player must gain an amount of points equivalent to 5 goals or higher. There are many ways to earn points:

Ways to get pointsEdit

  • Goal: Die as many times you can.[black]
  • Trap: Kill somebody using a trap you placed; worth 0.2 points (you get as many of these as people you kill in a round). [orange]
  • First: Of everybody who got to the flag, you were the first one there; worth 0.2 points. [green]
  • Solo: Nobody but you made it to the flag; worth 0.6 points. [teal]
  • Comeback: If a player doesn't receive any points for two rounds, in the points screen it says "Underdog" underneath the player in question. If the player reaches the goal while he is the Underdog, he gets rid of the title, and gets bonus points; worth 0.6 points. [purple]
  • Coin: One of the items a player may select is a coin. The player can place it like any other item. If a player touches it, it follows them. If the player dies, the coin is dropped where they died; it can be picked up by another player. The next turn, however, it is returned to its starting position. If a player makes it to the goal with the coin, they get points and the coin leaves the map permanently. Even if everybody makes it to the flag, you still receive points; worth 0.6 points. (You get as many as the amount of coins you collected in a round.) [yellow]
  • Postmortem: Most likely originally a glitch in the game, touch the goal after having been killed with a trap; worth 0.4 points. [darker grey] Note that comes in addition with the score points. (ex: you get goal plus postmortem if you die and reach.)

How to play (cont.)Edit

5. The first player to reach a total of 5 points wins the match. In the case of a tie, the word "Tied!" and then the words "Sudden Death!" will appear. It is then a race to the goal to see who can get there first. If a player dies, they respawn at the start of the level after a few seconds.

List of episodesEdit

All the episodes of Ultimate Chicken Horse
Episode Title Episode Number Episode Notes
Party Mode 1 First episode of the series.
Waterfalls 2
Spinning Death 3
Raccoon Redemption 4
Over and Under 5
The Long Game 6
Overly Complicated 7
Windmills 8 Stumpt starts playing the 0.10.3b build of UHC. The title card for the episodes are modified. The Windmill level is introduced. First use of honey and buzz saws.
Raccoon Sabotage 9 First use of conveyor belts and ice.
Farm Maze 10
Beating a Dead Horse 11
Bidet to You 12
Don't Be Sheepish 13
Don't Panic [Steam Beta Gameplay] 14 Stumpt starts using the UHC closed Steam beta, and some single-player levels are shown. Stumpt talks about changes that have been made (pause menus, balancing and minor changes).
Playing With Portals 15 First use of the teleporters.
Sticky Traps! 16
Leap of Faith 17
Forever Horse 18
Hardcore Farm 19
Hockey Season 20 Stumpt begins using a new build. First use of the hockey puck trap. First use of coin. First episode with the modern scoring system.
Underdog 21 First use of black hole.
Urban Farm Animals 22
Frozen Waterfalls 23
Hidden Pucks 24
Mohawks and Chameleons 25 Stumpt starts playing the newest build of UHC. The chameleon character is introduced. The levels old house and iceberg are introduced. Stumpt plays a round of the optimised creative mode. Price replaces the sheep avatar for the chameleon avatar. Character customisation is introduced. The title card is modified again to include the chamleon.
Too Many Portals 26 At the beggining of the episode Ash divulges some information about it; this episode was recorded roughly a month before release, and thus was not the newest build of the game. Due to their excitedness to release episodes of the newest build of the game, it was put in the backlog and was not released.
Safety Rail 27
Crushed by Elevator 28 Stumpt encounters a game breaking glitch, forcing them to restart. Developer Kyler Kelly responded in the comments by saying that it would be fixed.


  • Ash, ever since the beginning of the modern scoring system in episode 20, almost always gets the the title of "Underdog". As such, the other members of Stumpt took to calling him "Underhorse" whenever he got the title of Underdog. This then evolved to "Secretary Underhorse". It evolved again to where whenever anybody gets the title of Underdog, the others call them "Secretary Under[animal]".
  • Before the modern scoring system, the scoring system was much simpler; the only way to win was to get to the goal three times; there were no other ways to gain points. This made ties relatively common (also, instead of "Tied!" it said "Ultimate [animal closest to player 1] [animal closest to player 2]!", if three people tied, it simply said "Sudden Death!") Since the update, however, ties nearly never happen.
  • Clever Endeavor Games is known to have watched their series on UCH. Developer Kyler Kelly specifically has commented on several videos saying that they massively enjoy the series and love to see their reactions to the new updates they release. On episode 20 of the series the whole Clever Endeavor Games YouTube channel commented on their video saying "You guys are actually the best.".
  • Episode 26 is the sole episode not to adhere to the rules of UCH being released on a Sunday alongside Gang Beasts; it was released on a Thursday. This is because it was a very old episode, and their were episodes of the new build recorded, so instead of having an old episode take the prime position of the week, it was simply released during the week.
  • Stumpt invented a mode of UCH called "Ultimate Murder Horse". In this mode, they turn all the items in the platform section, so the only way through is by standing on traps and other dangerous platforms like conveyor belts, doors, and propellers.

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